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Photo of Natalie, the developer

As you play my games, I hope you are inspired to go create your own art, just as other indie creators have inspired me.

My first ever video game was Super Mario World on the SNES when I was just 2. I then grew up with the GameCube and its endless great titles like Sonic Heroes, Pokemon Colosseum, WarioWare Inc, and Super Monkey Ball 2. Despite having an interest in creating games myself, I was discouraged from doing so with those around me talking about how hard it is. But, after playing WarioWare DIY on the DS, I knew it couldn't really be as impossible as they said. After learning about the indie games community, all the great games I discovered, like Bloo Kid, VVVVVV, Circle Rider, and countless others (and more importantly, the ideas of DIY ethics and creative freedom behind them) inspired me to learn to make full games. So I began using GameMaker, and made my first game, a Pac-Man racing fangame. I eventually switched to GameSalad in order to create games for mobile. In GameSalad, I made my first original title, Super Dot Jump. Nowadays, I don't get nearly as much time to work on games anymore due to time constraints, but it's something I always still do my best to make time for. Currently, I am working on a yet to be titled, fully hand-drawn platformer with the Godot Engine. When I'm not making games or working, I enjoy listening to and writing music, learning new things about art and/or technology, and watching late night TV, my Indy Fuel, and my Indy Eleven.

Tools I use

  • Game development: Godot
  • Artwork: Pixlr Editor, GIMP, Inkscape
  • Music/sounds: LMMS
  • Past tools (all categories): GameMaker, GameSalad, Pixen, make8bitart.com, GarageBand, Unity

Timeline

June 2010
Began creating microgames for WarioWare DIY
October 2010
First learned of the indie games community
February 2011
Learned about, and began using, the GameMaker engine
November 2011
Finished my first fangame project
September 2012
Began work on first original game
February 2013
First learned to program with JavaScript
August 2013
Completed first original game
May 2014
Began learning and using the Unity engine through the Walker Boys certificate program
November 2015
Earned Walker Boys Unity certificate
June 2018
Learned about, and began using, the Godot Engine
June 2020
Created and released first title since learning Godot
August 2020
Began work on current project, and here we are!