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Photo of Natalie, the developer

as you play my games, i hope you are inspired to go create your own art, just as other indie creators have inspired me.

my first ever video game was super mario world on the snes when I was just 2. i then grew up with the gamecube, ds, and wii. some of my favorite games as a kid included sonic heroes, pokemon colosseum, warioware touched, kirby's epic yarn, and super monkey ball 2. despite having an interest in creating games myself, i was discouraged from doing so with those around me talking about how hard it is. But, after playing warioware diy on the ds, i knew it couldn't really be as impossible as they said. after learning about the indie games community, all the great games I discovered, like bloo kid, vvvvvv, circle rider, and countless others (and more importantly, the ideas of diy ethics and creative freedom behind them) inspired me to learn to make full games. so i began using gamemaker, and made my first game, a pac-man racing fangame. i eventually switched to gamesalad in order to create games for mobile. in gamesalad, i made my first original title, super dot jump. for a long time afterwords, my work on games (and creative stuff in general) was on indefinite hold. but due to a multitude of factors, i've gotten back into it, and plan to release my current project, cloud upising, in spring 2026. when I'm not making games or working just having a bad dream (i swear), i enjoy listening to and writing music, attending live events of all kinds, learning new things about art and/or technology, and watching late night tv, my indy fuel, and my indy eleven.

tools I use

  • game development: godot
  • artwork: gimp, inkscape
  • music/sounds: lmms, garageband for ios, reaper
  • past tools (all categories): gamemaker, gamesalad, pixen, make8bitart.com, pixlr editor, garageband for mac, unity